//
//  GSEntity.h
//  GSEngine
//
//  Created by Александр on 02.02.14.
//  Copyright (c) 2014 SNK. All rights reserved.
//

#ifndef __GSEngine__GSEntity__
#define __GSEngine__GSEntity__

#include <iostream>

namespace GSEngine
{
    class GSEntity
    {
    private:
        const char* m_name;
    public:
        GSEntity();
        ~GSEntity();
        void setName(const char* name);
        const char* getName();
        //render самого себя
        virtual void render();
    };
}
#endif /* defined(__GSEngine__GSEntity__) */
